#pragma once

#include <iostream>
#include <cstdlib>
#include <ctime>
#include <conio.h>
using namespace std;

#define KEY_LEFT 75
#define KEY_RIGHT 77
#define KEY_UP 72
#define KEY_DOWN 80

class dungeon
{
private:
	char map[10][10];
	int playerx, playery;
public:
	dungeon();
	~dungeon();

	void draw();
	void setup();
	void play();
	int getState();
};

